package view.game
{
	import mx.flash.UIMovieClip;

	public class GameConst
	{
		public static const ACTION_PASS:uint = 255;		//放弃不叫不抢
		public static const ACTION_ONE:uint = 0;			//1分
		public static const ACTION_TWO:uint = 1;			//2分
		public static const ACTION_THREE:uint = 2;			//3分
		public static const ACTION_CALLLAND:uint = 3;			//叫地主
		public static const ACTION_GRABLAND:uint = 4;			//抢地主
		public static const ACTION_BRIGHTCARD:uint = 5;			//明牌
		
		public static const BRIGHT_CARD_TIME:uint = 4;			//明牌倍数
		public static const BRIGHT_START_TIME:uint = 8;			//明牌开始
		public static const BRIGHT_BRIGHT_TIME:uint = 5;			//明牌开始
		
		//阶段变量
		public static const CSD_NORMAL:uint = 		0;
		public static const CSD_SNATCHLAND:uint = 	1;
		public static const CSD_BRIGHTCARD:uint = 	2;
		public static const CSD_GAMESTART:uint = 		3;
		
		public static const TIMER_SNATCHLAND:uint = 	10;
		public static const TIMER_FREE:uint = 		20;
//		public static const TIMER_FREE:uint = 		3;
		public static const TIMER_CALLLAND:uint 	= 	10;
		public static const TIMER_BRIGHTCARD:uint = 	10;
		public static const TIMER_DOUBLESCORE:uint = 	10;
		public static const TIMER_OUTCARD:uint 	= 	20;
		public static const TIMER_OUTCARD_FIRST:uint 	= 	30;

		public static const INVALID_CHAIR:int = -1;
		
		public static const GAME_WAIT_TIME:uint 	= 	10;
		
		public static const GAME_EVT_ID_RALLY:uint 	= 	8;
		
		public function GameConst()
		{
		}
	}
}